New Spawn Storm: Unleashing Chaos in Shaperush


Hello fellas! I've been busy behind the scenes tuning the engine of chaos, and today, I'm thrilled to talk about one of the biggest changes impacting your runs: the all-new enemy spawn system!

TL;DR: Our old spawn system had some serious issues and let players "troll" it. The new 'Budget' system dynamically creates more diverse and challenging 'Main Waves' and introduces aggressive 'Pulse Waves' (sub-waves!) to keep the screen always filled with enemies. Get ready for pure chaos!

The Problem: Why Change Spawns?

Initially, our spawns were too simple - mostly just random enemies appearing in random places (it sucked). There weren't enough limitations, and the system didn't truly scale with your skill. Enemies might get stronger, but the mass of enemies didn't always change, which could get boring after a while. My goal was to make enemy waves feel more organic, less repetitive, and scale more dynamically with your performance. I wanted to keep you on your toes!

New Spawn System: 'Budget'

The Budget & Main Waves

The core of our new system is called 'Budget.' 

  • Dynamic Waves: Basically, every enemy has a 'cost,' and the game has a constantly fluctuating 'budget.' When the game needs to spawn enemies, it creates a dynamic budget that increases and decreases, allowing it to "buy" enemies and form a wave that perfectly scales with the player's performance.
  • Structured Chaos: But it's not totally random! I have a set of pre-made wave patterns. The budget system picks the most suitable pattern and then uses its current budget to fill it. This ensures waves are always different by buying varying amounts and types of enemies every single time. Expect more unexpected flanking maneuvers and diverse enemy compositions!
  • Scaling Mayhem: This means enemy density isn't just fixed - it reacts! The better you're doing, the more intense the swarm becomes, rewarding skilled play with even more mayhem.
  • Main Waves: As you'd expect, these are the big waves coming every 15 seconds, or immediately when you clear the previous wave. This ensures the screen is always packed with enemies! Plus, every 10 waves, the overall budget increases by 50%, resulting in even bigger, crazier encounters.

Pulse Waves

'Pulse Waves' are sub-waves that occur during the Main Waves. Don't worry, they only spawn weak enemies – think of them as constant "reinforcements" if you prefer. They have two types (for now):

  • Normal: Standard, enemy reinforcements. (Seriously, what did you expect?)
  • Cursor Rush: Every 3 waves, get ready! Instead of enemies spawning at the corners (yes, I changed all enemies to only spawn at corners now!), these guys SPAWN ON YOUR CURSOR! (Sorry)

What Does That Mean?

More thrilling encounters, a constant, evolving challenge that pushes your limits, and greater opportunities for high scores and intense moments. Every run will feel distinct!

What's Next?

Bro,  I'm adding Achievements, Leaderboards, more enemies, new power-ups, and much more. I've also completely reworked the progression system.

Stay tuned, and never forget the chaos! For more frequent updated follow me on Twitter! (X, if there's anybody calling it that)

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