Devlog
- November 28, 2025 by ZiexDev1#Action, #Ziex, #UI, #Shaperush, #high score, #rouge like, #fast-paced, #devlogAlright, it has been crazy. I'm ready to drop a massive update on what's been happening behind the scenes. If you thought Shaperush was getting spicy before, buckle up 'cause we're hitting extreme (Li... Continue reading

- July 17, 2025 by ZiexDev#shaperush, #arcade, #fast-paced, #shape rush, #Shape Rush, #ZiexDev, #Ziex, #action, #UI, #ui, #HUD, #paths, #pathHey everyone, I've been hard at work behind the scenes, and I'm excited to share some pretty significant updates that are really shaping up Shaperush! Slicker Than Ever: UI Improvements! First up, the... Continue reading

- July 11, 2025 by ZiexDev#shaperush, #arcade, #action, #score-chasing, #score, #high score, #Shape RushHello fellas! I've been busy behind the scenes tuning the engine of chaos, and today, I'm thrilled to talk about one of the biggest changes impacting your runs: the all-new enemy spawn system! TL;DR:... Continue reading

- June 29, 2025 by ZiexDev#Action, #Shape Rush, #arcade, #high score, #shape rush, #the shape rush, #ArcadeHey fellas, I wanted to give you a quick heads-up on something important , I'll be temporarily disabling downloads for Shape Rush here on itch.io. Why am I doing this? The version currently available... Continue reading

- June 18, 2025 by ZiexDev#shape rush, #the shape rush, #arcade, #high scoreHey everyone! Been a bit quiet on my end, but that's because I've been wrestling with some huge behind-the-scenes changes for Shape Rush! I wanted to pull back the curtain a bit and give you a sneak p... Continue reading






